New rubric

Ladies and gentlemen, with the onset of summer we would like to announce a new rubric. We will tell you which games inspired us to create Tribal, show you how we learned from them and, in some cases, used them as references to solve technical and artistic challenges

Date : 04 06 2021

Roadmap update

It’s almost summer and we would like to give you a summary of our intermediate results. We conducted a survey early in May. Our goal was to find out how you would like to play our demo

Date : 29 05 2021

Game UI

Hey everyone! During the last week we’ve been working on the first stage of our base gameplay – our combat system as well as the overall game UI. There’s nothing interesting to show in terms of combat but we can show you our first draft for the game UI

Date : 22 05 2021

Small tech demo

Hi! We’ve a small technical demo this time. If you remember this post from June 2020 link where we had demonstrated how objects were placed within our Unity scene

Date : 18 05 2021

Latest development news

Greetings to everyone interested in our project! We haven’t posted anything for over a month, but that doesn’t mean that we’ve been doing nothing

Date : 10 05 2021

Sound design & jingles demo

Hello everyone! Today’s post will be devoted to the art and practice of creating sound effects for our game, in other words – sound design. In lore-focused games or games with rich environments it’s mostly used in form of art

Date : 30 03 2021