Geometry editor demo

Greetings! Today we’d like to talk about the physics system in Tribal. Despite the fact that we have more or less old-school like isometric graphics and the game scene environment is built with sprites, each object has a three-dimensional representation within the”physical” space

Date : 31 10 2020

Dynamic world map concept

Greetings traveller! The world never stops changing. Villages transform into towns and become lost and abandoned. Cities expand and get buried in sand or flooded by water

Date : 11 10 2020

Bloodline tree concept

Hello! Today we’d like to share a concept art of the bloodline tree. Since all characters are mortal in Tribal and will die eventually, we had to introduce a system that will help with the loss of the player progression

Date : 20 09 2020

Three-headed serpent concept

Hi everyone! Slavic mythology is inseparable from the three headed serpent. Dragon-like creatures are present in the legends all over the world but our representation of it has its own unique distinctions

Date : 05 09 2020

Veyronian warrior concept

“…for a long time, The Veyron Empire had dominated our people. Their reign relied on traitors, Slavenes which served them and the mighty, pureblooded Veyronian army

Date : 15 08 2020

The madman’s muttering OST

Greetings travelers! You’re going to run into many different things in our project. Most of the time it’ll be hostile enemies from neighbouring counties but sometimes

Date : 01 08 2020