Hello everyone! Today’s post will be devoted to the art and practice of creating sound effects for our game, in other words – sound design. In lore-focused games or games with rich environments it’s mostly used in form of art …
Date : 30 03 2021
Hello everyone! In today’s post we will cover some technical details. In July, we published a gif to show you how our scene looks like in Unity (link) and today we’ll tell you what we’ve been working on in the past couple of months and why …
Date : 05 03 2021
Good day, ladies and gentlemen! We have already demonstrated music for dark chilling locations (link), as well as a login screen soundtrack (link). Now is the time to show you how some of the music will sound during fights.
A little background first. After publishing the previous soundtrack, we received a rather ambiguous feedback, in which many listeners said that they did not have associations with Slavic culture …
Date : 25 02 2021
Not so long ago, we already unveiled one of the races inhabiting the vast expanses of Rodinia. These are humanoid, vermin creatures with horns and tails, called Imps. You don’t want to take any chances with them, especially when you see a group of several specimens …
Date : 07 02 2021
Greetings to everyone who is interested in our project! Recently, we’ve been getting more and more questions about WHEN it will be possible to play Tribal and whether it will be available on Steam …
Date : 22 01 2021
Finally! Our website is up and running! If we were some kind of provincial store, we would definitely put colored balloons on the facade at the entrance and and a sign which says “We are open!” …
Date : 05 01 2021