Dev diary: production process of the story trailer

Hey! We recently released our first video, introducing the game’s lore. If you have not seen it, here is it

Date : 16 09 2021

Our first video

Hello everyone! Today we are proud to present our first video that brings more clarity to the lore of the game

Date : 11 09 2021

Steam page release

Ladies and gentlemen, we did it! Tribal is now on Steam! You can add the game to your wishlist and we will be able to direct everyone to our store page, instead of the website or social media.We will add more materials to the page and our next step will be the release of a promo video introducing the game’s lore, don’t miss it! https://store.steampowered.com/app/1531170/Tribal

Date : 30 08 2021

Getting ideas from Thronebreaker

If you take a look at Thronebreaker: The Witcher Tales, you might think that we mostly used this game as a reference for our art style. But none of that would be true. Thronebreaker was released at the end of 2018

Date : 23 07 2021

Game UI

Hey! Do you consider game UI to be one of the most important elements of the game, as we do? Most often, it carries an exclusively functional purpose. We’ll try to make you feel immersed in the game world even during your interaction with the user interface

Date : 10 07 2021

Drawing inspiration from Diablo 2

Hey! Recently we have announced a new rubric about other isometric games, which we studied and used as references to solve technical as well as artistic challenges while developing Tribal. We’ll start with the well-known game that initiated an entire genre – Diablo 2

Date : 23 06 2021