About

Tribal is an isometric online role-playing game with focus on adventures and exploration. It encourages roleplay, rewarding you with faster progression if your choices reflect your character traits and personality. First of its kind, Tribal has permanent world altering events which take place in a fantasy universe simulating early medieval times, slavic mythology and folk tales. Here's a short summary of game features:

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Adventures and exploration

A fully dynamic and ever-changing world map makes this world truly alive. Seasons will change, rivers flood, volcanoes erupt, forests burn down and regrow, cities and villages will be destroyed by cataclysms. Different events will happen when you're travelling through the world. You can pick up a new quest or chance upon someone else's corpse full of loot. Or maybe a hungry bear senses you and will try to kill you. Or your squad member gets sick and becomes unable to continue the journey, or worse, he dies... A small trip to a nearby town might become a full-blown adventure leading to unknown places where you could find a legendary artifact or it might become a one-way trip. Anything can happen...

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Ultimate RPG

We want to make this universe as immersive as possible. ALL characters will have their own backstories, traits, personalities, appropriate names and appearances, just like in story-focused single player games. The game itself will encourage role-play. Player characters will have higher motivation and will progress faster if they're played appropriately. With permanent character death, hostile world environment and player-killing punishment system, players will benefit a lot more from helping each rather than killing each other on sight.

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Less grind, more fun

The game focuses mainly on exploration and story telling. Although gameplay does not heavily rely on character progression, there will be many different ways to make your characters progress. One of our main goals is to minimize the amount of repetitive actions ( the grind ) a player has to perform. Therefore, manual resource harvesting will be available only for rare, high tier resources, which can be found only in dangerous locations. Basic resources such as wood, iron ore, wool etc. will be harvested only by NPCs.

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Bloodlines

Losing all progression and belongings in an online game with permanent death is painful. This is why we came up with the idea of bloodlines, allowing players to continue as blood relatives when the main character dies to recover stashed belongings and possibly regain partial knowledge from a dead relative. Players will have to complete an initial quest when they enter Tribal for the first time. During this quest players will pick a bloodline and will be able to customize it, these choices will influence which traits blood relatives will have.

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Turn-based and real-time combat

Turn-based combat with action points will be used to build and balance our combat system. With proper approach, it can be turned into a real-time combat system with little effort. Players will be able to switch between combat modes when they're inside protected zones ( cities and towns ).

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Fighting pits

A safe environment where seasoned fighters can demonstrate their combat skills and become famous and young warriors can learn a thing or two. Fight against dangerous creatures, other non-player characters or other players. Climb the ladder and win prestigious prizes. This is the place to be, if you're a fighter.

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Tribes

Player characters with a high reputation and leadership can create tribes with other players. Tribes can build settlements, trade with other tribes, create alliances and wage war, destroying other settlements of other tribes. Advanced and reputable settlements with high population could grow into towns and cities which will be put on the world map by cartographers.

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Lore

Unique world setting with slavic motives, inspired by real historical events. Lore-based events will gradually happen over time and unravel mysteries of this world and its inhabitants. There are no almighty gods and powerful individuals will emerge and will eventually get replaced by others. There's nothing permanent and nobody is immortal. Characters are realistic and mature. There are no good or bad characters and they all have good qualities as well as flaws.

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Cross-platform design

Tribal will have low system requirements and our game design revolves around comfortable, intellectual gameplay and simplicity in game control. We believe that we can make our game equally playable and interesting on most modern devices. Besides, this is an especially interesting challenge for us and we like challenges.

...
Adventures and exploration

A fully dynamic and ever-changing world map makes this world truly alive. Seasons will change, rivers flood, volcanoes erupt, forests burn down and regrow, cities and villages will be destroyed by cataclysms. Different events will happen when you're travelling through the world. You can pick up a new quest or chance upon someone else's corpse full of loot. Or maybe a hungry bear senses you and will try to kill you. Or your squad member gets sick and becomes unable to continue the journey, or worse, he dies... A small trip to a nearby town might become a full-blown adventure leading to unknown places where you could find a legendary artifact or it might become a one-way trip. Anything can happen...

...
Ultimate RPG

We want to make this universe as immersive as possible. ALL characters will have their own backstories, traits, personalities, appropriate names and appearances, just like in story-focused single player games. The game itself will encourage role-play. Player characters will have higher motivation and will progress faster if they're played appropriately. With permanent character death, hostile world environment and player-killing punishment system, players will benefit a lot more from helping each rather than killing each other on sight.

...
Less grind, more fun

The game focuses mainly on exploration and story telling. Although gameplay does not heavily rely on character progression, there will be many different ways to make your characters progress. One of our main goals is to minimize the amount of repetitive actions ( the grind ) a player has to perform. Therefore, manual resource harvesting will be available only for rare, high tier resources, which can be found only in dangerous locations. Basic resources such as wood, iron ore, wool etc. will be harvested only by NPCs.

...
Bloodlines

Losing all progression and belongings in an online game with permanent death is painful. This is why we came up with the idea of bloodlines, allowing players to continue as blood relatives when the main character dies to recover stashed belongings and possibly regain partial knowledge from a dead relative. Players will have to complete an initial quest when they enter Tribal for the first time. During this quest players will pick a bloodline and will be able to customize it, these choices will influence which traits blood relatives will have.

...
Turn-based and real-time combat

Turn-based combat with action points will be used to build and balance our combat system. With proper approach, it can be turned into a real-time combat system with little effort. Players will be able to switch between combat modes when they're inside protected zones ( cities and towns ).

...
Fighting pits

A safe environment where seasoned fighters can demonstrate their combat skills and become famous and young warriors can learn a thing or two. Fight against dangerous creatures, other non-player characters or other players. Climb the ladder and win prestigious prizes. This is the place to be, if you're a fighter.

...
Tribes

Player characters with a high reputation and leadership can create tribes with other players. Tribes can build settlements, trade with other tribes, create alliances and wage war, destroying other settlements of other tribes. Advanced and reputable settlements with high population could grow into towns and cities which will be put on the world map by cartographers.

...
Lore

Unique world setting with slavic motives, inspired by real historical events. Lore-based events will gradually happen over time and unravel mysteries of this world and its inhabitants. There are no almighty gods and powerful individuals will emerge and will eventually get replaced by others. There's nothing permanent and nobody is immortal. Characters are realistic and mature. There are no good or bad characters and they all have good qualities as well as flaws.

...
Cross-platform design

Tribal will have low system requirements and our game design revolves around comfortable, intellectual gameplay and simplicity in game control. We believe that we can make our game equally playable and interesting on most modern devices. Besides, this is an especially interesting challenge for us and we like challenges.

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