Greetings! This time we have a technical demo of our game scene. It might remind you of Cristopher Nolan’s movie called “Inception” but don’t worry, this was a conscious choice and there’s a reason for this even if it might look like we’re overcomplicating things. Our scene environment is built with tile based sprites, while characters are 3D models with skeletal animations. It’s quite a challenge to combine these two approaches and the game engine we’re using(Unity3D) doesn’t support it out of the box. We had to build our own map editor from scratch and invent a sorting algorithm to position game objects within the scene in a certain way to make it work. Stay tuned for more information about our technical solutions!.
Date : 04 07 2020 Tribal development team